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anointed procession deck

29. november, 2020

Mai Ajánlat

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by Epicurus, Daxos the Returned Enchantment Tribal He is fine, but really not much better than that. And Karn, the Great Creator is only useful if I'm running lots of artifacts. But I don't think I could use that to eternalize adorned pouncer or anything like that; the only card it would work on is Regal Caracal when paying 4 or 3 mana and 2 life for making a 5 mana creature. Pride Sovereign in numbers of 2 is really useful with Blessed Alliance, and can generate tokens on his own. Promise of Tomorrow: More experiments in card advantage! You’ve got a nice array of threats (I always love to see the Bringers and Ur-Dragon) and a decent amount of ramp which are both a big plus. Anointed Procession, Cathars' Crusade, Martial Coup seem like they might be on brand. If anything, Barrin is like slow, bad removal for dealing with your opponents’ stuff temporarily. After giving it much thought, I cut my one copy of Doubling Season as it is really too expensive and slow for this deck. EDH Recommendations and strategy content for Magic: the Gathering Commander It requires blue, so the mana is tricky but is powerful enough to be worth it. Remember that this is also a token deck, so Pride Sovereign would greatly benefit when there are a lot of tokens of 1/1 lifelink cats which also get buffs. This site is unaffiliated. I've usually had great success using tokens in my cat deck. by bushido_man96, Wait wait wrong egg WRONG EGG | **Primer** Contact | That being said, I’d like to make a few suggestions to help guide you toward a more consistent and powerful Golos deck. But don't you think that 27 cats is enough, TriusMalarky?? The reason I don't have many Feline Sovereigns is because I traded one for Unbreakable Formation. Articles and comments are user-submitted and do not represent official endorsements of this site. Adorned Pouncer is very expensive mana-wise when you eternalize it, so it will be late in the game when I use it. Anointed Procession might be good, I don't play EDH so I'm not the best judge of how good a card is in this format, but I feel like it has a lot of good synergies in a deck like this. duplicating tokens as an "entering the battlefield" triggered ability. If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. Complete Comment Tutorial! Temporary tokens from Tombstone Stairwell and Lightning Coils still count. I would encourage you to add 2 Lands, 3 Removal cards, and 8 Draw cards. However I left one copy of Anointed Procession in the deck, because it just seems so good, and with four copies of Commune with the Gods it seems pretty easy to fetch for it, and the pay-off is just great. An example of an engine would be Fertilid + Evolution Sage or Rampaging Baloths + Elemental Bond or Kruphix, God of Horizons + Victory Chimes or Atraxa, Praetors' Voice + Ajani, the Greathearted or Anointed Procession + Endless Ranks of the Dead or Search for Azcanta Azusa, Lost but Seeking – you don’t have enough land + card draw to really capitalize on Asuza’s ability. Renata, Called to the Hunt - She just isn’t fantastic. This is a control deck with a ton of enchantment engines, where the primary gameplan is to use Mythos of Illuna + Anointed Procession to generate tons of copies of the Procession. Hand control is great when you know what cards are best in their hand, and Grim Tutor is currently the best tutor in Pioneer, I think. A couple immediate alternatives come to mind for me; Geode Rager to force combat AND keep you safe, and Dream Trawler for a flying, hexproof, lifelinking, card drawing threat. Additionally, try to find cards that do multiple things such as Chasm Skulker which gets bigger when you draw cards and also explodes into tokens when it dies, or even Ravenous Chupacabra which deals with a threat and also acts as a blocker when you are facing pressure. The key is finding a way to levarage the most amount of value in each individual card – even a 2 mana ramp spell will set you up to play all of your future spells 1 turn earlier than normal for the rest of the game, which can be an insane advantage when you think about it. 4- Land, Tap mana dork + 2 lands, Eldrich evolution for eyeless watcher sacking the mana dork, Eldrazi Displacer, infinite tokens. 2. Titanoth Rex – still keep this guy because he is a threat that isn’t dead in your hand on turn 5. I want to note I see a lot of ‘looting’ effects like the ones on Teferi, Master of Time or Obsessive Stitcher and while these cards are great for a graveyard strategy they still don’t count as card draw. I also added one more copy of Commune with the Gods, making it a full playset, but decided to keep my 3 Fauna Shaman, because 4 just seemed a little too excessive. Also, I have to disagree with the Triumph of the Hordes, because it really did end games by turn, and it's very effective vs life-gain deck in the late game. Instead, try to think about what ways a card can synergize with your deck to create crazy effects or otherwise how it will become more dangerous as the game progresses (like a Quartzwood Crasher, Scute Swarm, or Giant Adephage). So I added my mana-fixing dudes back, and added two Seasoned Hallowblade which (for now) seems to work really well with the deck. I’d also think about adding 2 more Ramp cards, but that is less critical to the overall health of the deck. Door to Nothingness - Unlike Progenitus, you can’t reanimate the Door, nor can you get its full value off of the Rainbow Wheel of Death. Your Threats look great and I think your Sweepers are also appropriate. Infinite Combo. This site is unaffiliated. This deck mostly relies on the interaction between Hidden Stockpile and Anointed Procession. I believe that each effect triggers once, in the order that you choose (assuming you control all of them and are creating the tokens). Spirit Loop-styled cards and enchantment tokens from e.g. Nice changes Kronhamilton, I can see that your deck is really starting to shape up as a rampy graveyard-mingling Golos deck, and that’s really cool. War Room: Not bad! Angelic Gift is a must if I'm facing flying decks or if there are decks that don't have fliers or reach so I can deal direct damage, and on top of that it functions as a 2 mana cost draw 1. Copied to clipboard. I would recommend the following changes to make this work. by thoughtsinknots, Roon of the Golem Realm I would consider replacing her with a Harmonize or another 3 or 4 drop with more impactful abilities. Especially considering that Sanctum of the Sun (the flip side) adds X mana of only 1 color, I think this card is just rarely going to work like you want it to unfortunately. What is this deck trying to do? The only time this card does anything at all is when you literally have 10 mana of the exact color combination necessary to use it. Azusa, Lost but Seeking - you don’t have enough land + card draw to really capitalize on Asuza’s ability. 2- Land, Mana Dork. Empowered Autogenerator – this card is vastly too slow to be considered a true Ramp card. Uro, Titan of Nature's Wrath is one of the most powerful cards in pioneer. Put down Anointed Procession and use Eldrazi Displacer and a scion generator such as Eyeless Watcher to bounce the generator to make infinite tokens and/or infinite mana for whatever reason. Terms of Use | DMCA requests | Najeela, Queen of the Blossoms As near as I can tell, [[Anointed Procession]] is the only effect of its kind in Mardu colors, so there's no redundancy for the effect. Sad Robot is still great though. It’s already looking a lot slicker and I can see you’ve made some very fun looking changes to how the deck plays. Anointed Procession is what makes it all possible. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Panharmonicon + Anointed Procession / Parallel Lives. Discord Server | Best turn line: 1- Land, Oath of Nissa. Combo 16.51 - 37.99 Auras are generally quite bad because your opponent can destroy your creature and the aura attached to them with one spell – and odds are they’ll do that because it is usually too juicy not to. I just honestly think you’d rather have a removal spell (Beast Within, Mythos of Nethroi) instead of this cat any day. ChannelFireball's article covers most of it; fine in e.g. I also have 3 copies of Eladamri's Call so if I don't have it in my hand, I can just fetch for it. I'd rather cut some cats and get more lands. Daxos the Returned can be used for sac fodder. The fact that you can’t attach Colossification and attack immediately means that your opponents will have a full turn to deal with it before you get a chance to use it (and keep in mind your Colossified creature needs to survive 3 opponents’ turns!). The initial idea was having Sekki, Seasons' Guide and/or Kalonian Hydra on board by turn 4, and then just casting Doubling Season on turn five and attacking, thus making some crazy counter and token multiplication haha.

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